Whitebox
Good: Fun gameplay
Layout/Traversal:
Level laid out to allow for adjustable stats.
Combat Sequences/Objectives:
Places for kiting and camping depending on stats.
Theme/Environment:
Themed around tall cliffs and strong colors.
Removing Borders
Good: Opened up
Layout/Traversal:
I opened the edges for breathing room.
Combat Sequences/Objectives:
Moved around spawns to be more forgiving.
Theme/Environment:
Themed around Salvador Dali’s Persistence of Memory.