Initial Whitebox
Entrance strategy and grenade tactic introduce combat.
Layout/Traversal:
Enterance gives time before combat.
Combat Sequences/Objectives:
Grenade hungry window rewards curiosity with early enemy kills.
Theme/Environment:
Added basic decorations.
Splitting Areas
Doors and setpieces enhance area-specific challenges.
Layout/Traversal:
Added doors to prevent enemies leaving areas.
Combat Sequences/Objectives:
Enemies properly split between areas.
Theme/Environment:
Started working on textures and lighting.
Lighting
Navigation and cover improved with new lighting.
Layout/Traversal:
Modified geometry for better navigation.
Combat Sequences/Objectives:
Moved cover placements in final area.
Theme/Environment:
Moody intense lighting.
Decorations
Props and decorations enrich combat and theme.
Layout/Traversal:
Modified generic cover with props (cars, etc).
Combat Sequences/Objectives:
Added explosive barrels.
Theme/Environment:
Added posters and props around level.